Offense

When it comes to fighting games there’s a concept of advantage and disadvantage. Normally you are in advantage when you have more options than your opponent. For example, if your opponent is near a corner or wall, they lack the ability to move freely. If they are blocking attacks, then this restricts what they are able to do as well.

Proper offense is taking advantage of these sorts of situations. You want to stay in an advantageous situation for as long as possible, and also get as much damage from it too.

Here’s an example in Dragon Ball Fighter Z of what strong offense could look like:


Notice that the Cell player Go-1 is forced to remain blocking. Because he is blocking he can’t act, and if he tries to act he will likely be hit.

Offense and Defense are two sides of the same coin. When someone is blocking it’s your job to try to “open them up” to get them hit. In the same vain, they don’t want to take damage. You will be able to utilize mixups such as throws and overheads to achieve this. In the video above, the Trunks player finally opens up the Cell player with an overhead.

Related Blog Posts